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"Scott Hill" wrote:
> Of course, one thing I realised last night, is
> this means you have to render every frame of the
> simulation
Exactly, and that would be completely against the concept I've been working
on so far. It would be a major slow-down and it just wouldn't be worth it.
> but if I can get it working this way I'll look at
> packaging it up in a patch and so be able to utilise
> POVs internal trace logic
As I said, a patch would be the way to go...
> or I might then just leave it until I've got Pandora's
> Box written (which will support _all_ of POVs
> primitives) and hook it into that....
An external program with full support for POV-Ray object syntax sounds
impressive. Sure not something I'd be able to do. But then, I'm not able to
do any programming at all, except in POV script...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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